
About Me
I was a coding enthusiast in high school, the kind of person who enjoyed understanding how things worked behind the screen. At the same time, I was deeply drawn to gaming and the worlds it created. That curiosity led me to study animation in college, where I majored in 3D modelling. I loved building environments from scratch and thinking about how movement, light, and structure came together. Along the way, I found myself exploring photography and graphic design too. I was never interested in just one medium. I was interested in how ideas take shape.
I started freelancing during college, experimenting with motion, visuals, and storytelling. That curiosity eventually led me to Innovaccer, where I joined as a motion designer and later grew into a communication designer. Looking back, the shift from coding to animation to design was not random. It was a steady pull toward building experiences that people interact with. Whether it was code, a 3D model, or a product interface, I have always been motivated by creating systems that feel intuitive and alive. Each step taught me a different lens, and together they shaped how I think about design today.




